Dota 2 History
Dota 2- The Rise of an Empire
In 2011, the American video game developer Valve Corporation surprised the eSports world by announcing The International (also known as TI), a tournament that first showcased the gameplay of Dota 2 and took the world by storm.
Since then, Dota 2 has consistently maintained to be one of the top multiplayer online battle arena (MOBA) games in the world.
Image source: Flickr
What did the Valve Corporation do to achieve this feat and how did they develop one of the world’s premier MOBA games?
Let us look back and piece together the ancestry of the game and to how Dota 2 reached its current success.
image source: flickr
The early development of Dota 2 is believed to be dated back in 2009 when Valve hired Icefrog, a video game designer, known for his works like Defense of the Ancients (DotA) as well as for the stand-alone sequel, Dota 2.
After his astonishing custom modification of Warcraft III: Reign of Chaos, his future ideas made him credible to land a job in Valve’s headquarters in downtown Bellevue where he designed the sequel to DotA.
It was then changed to “Dota” with a lowercase “A” in 2010. Ten months after Game Informer announced Dota 2, the game was revealed to the public.
A week after the game was officially released on Steam 9th of July 2013, Dota 2 was made playable for MacOS and Linux- first in Dota 2 history.
The in-game crowdfunding system accumulated a total of $2.6 million prize pool for The International that was held in the United States of America where Dota 2 team Alliance was announced as The International Champion 2013 and NaVi as the runner-up.
On the first month of its official release, Dota 2 overtook League of Legends as the most played MOBA game- another first in Dota 2 history.
Another milestone was recorded in May 2014 when the game trumped World of Warcraft in popularity for the first time in Dota 2 history with 7.86 million players a month. This number rapidly increased within a year recording a whopping 10 million active users every month.
Twenty sixteen was an interesting year for Dota 2. The dota scene was plagued with controversy including the accusation where Virtus.Pro, one of the gaming industry’s top teams, cheated against Ad Finem midway through the best of five qualifying match for The Summit 5 that tainted the international arena of Dota 2 match history. But that did not stop Dota 2 as big tournaments began to pop up all over Europe.
In the 2nd quarter of the same year, a new hero called the Underlord was released. That was the last in Dota 2 history of heroes to be announced under the 6.xx version of the game. December 2016, Valve rolled out the 7.0 update after 10 years of 6.xx version.
The Monkey King was introduced through version 7.0 for the first time in Dota 2 history of heroes. These events brought more growth for eSports and Dota 2.
At the start of 2017, more events and tournaments dismayed and delighted the fans. Dota 2 Asia Championship head started the year with the shocking loss of the tournament favourites, Virtus.pro, due to heavy technical circumstances in Dota 2 match history.
Two new more heroes were added in the roster in the same year as part of the 7.07 updates. The International 2017 continued to break records with an overwhelming $24 million prize pool where $11 million went to Team Liquid as winners.
More updates and events covered the entire 12 months of 2018 as teams like Virtus.pro shuffled their roster ahead of ESL One in Katowice, Poland and eventually claiming the champion’s crown.
In March of the same year, Dota Plus was rolled out for players who wanted more of Dota 2 followed by more significant happenings in eSports including The International 2018 in August.
What awaits Dota 2 in 2019? Which team is going to be the victor of the highly contested The International 9 crown that will be taking place on August? Together, let us unfold the year by bringing out that fire in our soul for the love of Dota 2.